Tweak the camera shake slider to use steps of 0.1. Separate zoom and autozoom parameters for the different modes so that adjusting zoom levels in one mode doesn't affect other modes. Make the config paths relative to the KSP app location (makes it more relocatable).Īdd a version number and activation toggle/indicator to the GUI. The altitude of the camera above the terrain is defined by the "Up" component of the "Manual Flyby Position".Īn extra horizontal offset is defined by the "Fwd" (in the vessel's velocity direction when activated) and "Right" components.ĭon't reset the zoom value when reverting the FoV.įix the lower limit of the camera shake multiplier when using numeric fields. With "Maintain Vel." enabled, the position of the camera is based on the vessel's predicted terrain intercept if it follows a ballistic trajectory (no drag). Without "Maintain Vel." enabled, the position of the camera is based on the vessel's current position. Include the fix (from BDArmory) for Apple Silicon (M1 chip) not calculating sqrt properly when multiplied by a float.Īdd an auto-landing option to the stationary camera. Initialise the "maxRelV" numeric field properly so that the field-width parameter is 6, not the min value.Ĭache the atmospheric audio sound clips to avoid GC allocations.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |